
Avalor
“By witness and seal.”
Roads, charters and old gold hold this southern realm together. Its people prize measure, mercy and memory—though every law leaves a shadow.
Choose your banner

“By witness and seal.”
Roads, charters and old gold hold this southern realm together. Its people prize measure, mercy and memory—though every law leaves a shadow.

“Iron remembers.”
Fjords, forges and shieldholds shape the north. Jarnheim is measured by who repairs the boat, shares the food and holds the line when the storm arrives.

“The Green Court sings.”
Moonwells, thorn forests and old bargains guard the western glens. Here, the land has a voice—and every promise is a path that may lead somewhere unexpected.
A war you can read at a glance
Every fight is built for a quick decision and a clear consequence, whether you have a minute or an evening.
Combat resolves in brisk two-second rounds. See the roll, the bonus and the result—then choose what to do next.
Clear monster camps, uncover dangerous lairs and face creatures stirred by the Wyrm’s dreaming.
Take keeps, defend towers and hire mercenaries in a living war between the three realms.
Craft your gear, chase rare treasures and find legendary dice with stories written into every face.
Play anywhere
Play in your browser on phone, tablet or desktop. Touch-first controls keep every choice within reach; Android is coming soon.
Enter the MarchesQuestions at the gate
Yes. You can play for free.
No. Nothing bought with money grants combat power or better dice. Every realm begins on equal footing.
A modern browser on your phone, tablet or desktop. An Android app is on its way.
No. Battles resolve in two-second dice rounds, so smart choices matter more than precise aiming.