A realm-war adventure

Marcher Wars

Three realms. One war. Every blow decided by the dice.

Play now

Choose your banner

Three realms, each with a claim on the Marches.

An Avalor man-at-arms in blue and gold armor

Avalor

“By witness and seal.”

Roads, charters and old gold hold this southern realm together. Its people prize measure, mercy and memory—though every law leaves a shadow.

A Jarnheim huscarl carrying a round shield

Jarnheim

“Iron remembers.”

Fjords, forges and shieldholds shape the north. Jarnheim is measured by who repairs the boat, shares the food and holds the line when the storm arrives.

A Tír Glas druid in a green cloak

Tír Glas

“The Green Court sings.”

Moonwells, thorn forests and old bargains guard the western glens. Here, the land has a voice—and every promise is a path that may lead somewhere unexpected.

A war you can read at a glance

Roll wisely. Stand together.

Every fight is built for a quick decision and a clear consequence, whether you have a minute or an evening.

Dice decide the blow

Combat resolves in brisk two-second rounds. See the roll, the bonus and the result—then choose what to do next.

Hunt what wakes

Clear monster camps, uncover dangerous lairs and face creatures stirred by the Wyrm’s dreaming.

Fight for the Marches

Take keeps, defend towers and hire mercenaries in a living war between the three realms.

Make your legend

Craft your gear, chase rare treasures and find legendary dice with stories written into every face.

Play anywhere

Your realm travels with you.

Play in your browser on phone, tablet or desktop. Touch-first controls keep every choice within reach; Android is coming soon.

Enter the Marches

Questions at the gate

Before you swear your banner.

Is Marcher Wars free to play?

Yes. You can play for free.

Is it pay to win?

No. Nothing bought with money grants combat power or better dice. Every realm begins on equal footing.

What can I play it on?

A modern browser on your phone, tablet or desktop. An Android app is on its way.

Do I need fast reflexes?

No. Battles resolve in two-second dice rounds, so smart choices matter more than precise aiming.